Tag Archives: ICv2

Boom! Pow! Ka-Ching!: Sales of Digital Comics and Graphic Novels

Comics and graphic novels have been having a good run lately. Comichron and ICv2 – respectively, a database and journal covering the industry – estimate that, in 2015, total domestic sales reached a record of $1.03 billion. In their joint report, they note that in 2015, print sales accounted for a staggering $940 million, with…Continue Reading

With Great Power, Comes Meh Comic Sales

Superhero movies – and to an extent TV shows – are one of the biggest trends in entertainment of recent years.  But success on the screen doesn’t guarantee comic book sales. To better analyze the correlation, I took a look at the trade paperback sales of two comic books for two of the most popular…Continue Reading

Top 5 Publishing Articles/Blog Posts of the Week 6/29-7/3

Every week, we recommend 5 publishing articles/blog posts that supplement the major news for the week. Whether data or industry commentary, we hope these 5 links will be a simple way to keep you in the know. What are the differences between Oyster’s and Amazon’s writer payment policies? How can publishers get galleys to the people who will…Continue Reading

Manga Matures

With three words—“Japan is over”—Al Kahn, CEO of 4Kids Entertainment (responsible for bringing Pokemon, Yu-Gi-Oh! and Cabbage Patch Kids to the mainstream in the U.S.), sparked a bit of controversy at ICv2’s pre-Anime Festival Conference on Anime and Manga: Inside the Otaku* Generation last week. “Nothing new has come from Japan in ten years. Kids…Continue Reading

Dominoes and Superheroes: Graphic Novels Pressing Forward

2006 is promising to be another banner year for graphic novels. Marjane Satrapi‘s PERSEPOLIS (Pantheon) was named this year’s featured work in the Seattle Reads series and Alan Moore’s V FOR VENDETTA (Vertigo), which opened as the No. 1 movie in the U.S., brought the original graphic novel to No. 9 on Barnes & Noble.com’s…Continue Reading